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newsThursday, June 11, 2026·3 min read

GAMING NEWS ROUNDUP: AI ART SCANDALS HIT GAMING WHILE PARAMOUNT SHOOTS FOR THE STARS

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AI Art Drama Hits Indie Gaming

The developer behind 1666: Amsterdam got busted using AI-generated assets in their game's prologue. Panache Digital Games quickly apologized and promised to replace all the AI garbage with actual human-made art "soon."

This isn't some isolated incident either. The gaming industry's been quietly flooding with AI shortcuts, and players are getting better at spotting the telltale signs. When your art looks like it was made by a robot having a fever dream, maybe don't ship it.

The take: Good. Keep calling this stuff out. Games are supposed to be made by humans for humans, not algorithmic content mills.

Paramount Wants the Greatest Star Trek Game Ever

Paramount is putting serious pressure on Bloober Team for Star Trek: Shadow Frontier. The studio's goal? Make the best Star Trek game of all time. No small task considering the franchise's rocky video game history.

Bloober's known for psychological horror games like The Medium and Layers of Fear. Applying that expertise to the Star Trek universe could actually work. The series has plenty of dark, mind-bending episodes to draw from.

The take: This could be brilliant or terrible, no middle ground. Star Trek deserves a killer game, and Bloober's weird enough to pull it off.

Pokémon Go Basically Plays Itself Now

Niantic is testing a virtual assistant that throws Pokéballs and spins PokéStops for you. Congrats, we've officially reached the point where mobile games play themselves while you do literally anything else.

This feels like the logical endpoint of idle gaming taken to its absurd conclusion. Why even open the app if it's just going to run on autopilot? The whole point of Pokémon Go was getting people outside and engaged with their surroundings.

The take: When your game needs to play itself, maybe it's time to rethink the core loop. This is peak mobile gaming dystopia.

Warhammer 40K's Extra Finger Mystery Solved

Games Workshop blamed a sixth finger on a Space Marine in new artwork on "sloppy Photoshop work" rather than AI generation. They claim it was just messy blending and human error, not algorithmic weirdness.

Sure, Jan. Extra digits are literally the calling card of AI art gone wrong. Either their artists are having really bad days or someone's not being honest about their workflow.

The take: Whether it's AI or incompetence, quality control exists for a reason. Warhammer fans notice everything, especially when Space Marines grow bonus fingers.

Reload complete. Feed your brain.

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