CRISIS AVERTED: HALO CAMPAIGN EVOLVED WON'T LOCK SPLIT-SCREEN BEHIND TWO PS PLUS SUBS

The short version: you will not need two PlayStation Plus subscriptions to play Halo: Campaign Evolved split-screen on PS5. If you saw the firestorm over the last day and got worried, breathe. The original messaging was wrong, and Halo Studios has corrected it.
What actually happened
This started with a community Q&A on Halo Waypoint. According to the post, the remake would require both players to "have PlayStation Plus and be linked to a Microsoft account" even if they just wanted to play the game's offline missions together. The exact line that set everyone off read like a paywall on your own couch: if you're playing split-screen on PlayStation 5, both accounts will need to have PlayStation Plus and be linked to a Microsoft account, and having these active PlayStation Plus subscriptions will also provide access to online co-op play.
That is the kind of sentence that launches a thousand angry quote-tweets, and it did. The screenshot of the Halo Waypoint wording ricocheted across X, framed as forced double online DRM for a feature that is, definitionally, offline.
Then came the walkback. Halo Studios now says the original language was a mistake. There will not be any additional PS Plus requirement on PS5. They incorrectly stated that PlayStation Plus is required for local co-op splitscreen play, when local splitscreen co-op requires a PlayStation account for each player but does not require a PlayStation Plus account.
So a free PSN account each, not a paid subscription each. That is the whole difference, and it's a big one.
Why the correction matters more than the gaffe
Here's the part worth being clear-eyed about: the outrage was correct, and the correction is the proof. Local split-screen has been a buy-the-disc, plug-in-two-controllers ritual for two decades. Charging a second person for an online subscription to sit next to you and shoot the Flood breaks that contract. Reporters didn't soften it either. The big surprise was that split-screen couch co-op appeared to require both users to have an active PlayStation Plus subscription, which is highly abnormal in the games industry, as split-screen co-op is almost never monetized via these kinds of paygate access subscriptions; PS Plus is expected for online co-op, but not local play.
There's useful context in why the requirement looked plausible enough to believe. The console-store math is genuinely lopsided. On Xbox Series X/S, both players for local split-screen need Microsoft accounts, but only one player needs Game Pass Core for the duo to play online. When the PS5 version got described as needing two of anything, it slotted right into an existing suspicion that PlayStation owners were getting a worse deal. That's why it spread so fast.
The Microsoft account piece, by the way, is not going anywhere, and it's not the part anyone should panic about. When Halo: The Master Chief Collection released in 2014, Xbox users also had to have a similar setup for co-op. Linking an account is annoying. It is not a recurring charge.

The takeaway
Treat this as a win the players actually earned. The loud reaction did its job. A bad sentence got read, screenshotted, and challenged within hours, and the studio fixed the language before launch instead of after. Two free PlayStation accounts and a Microsoft link is a reasonable ask for a cross-platform Halo. Two paid subscriptions never was.
The game still arrives July 28, so there's time for Halo Studios to make the final account flow as painless as the corrected wording promises. If you were one of the people ready to cancel a preorder over this, the thing you were mad about isn't real. The thing that made you mad working is.