EYES WIDE OPEN: WHY FIRST PERSON WINS THE IMMERSION WAR (BUT THIRD PERSON STILL SCARES YOU)
You're in a dark corridor. Something growls somewhere ahead. You can't see it. Your hands, virtual hands hovering in front of the screen, are trembling slightly. Now imagine the same corridor, the same sound, but instead you're watching a character's back as they walk into the dark. The growl is still there. The character still trembles. But it's their problem now.
That's the whole debate, distilled.
The conventional wisdom in gaming circles says this is purely a matter of taste. Some people like first person, some like third person, the genre is wide enough for both, and so on. You'll find this take in every forum thread on the subject. It's the safe answer. It's also incomplete.
What the Research Actually Shows
Here's the part most opinion pieces skip: this isn't just vibes.